An homage to Ramiro Corbetta’s abstract indie soccer title Hokra. Hokranoid takes that same concept of two teams passing, tackling, and shooting their way to victory and puts its own Breakout-tinged spin on it.
Escape from Violence Island
A 1v1 deathmatch game played against an increasingly intelligent AI opponent, developed using Flixel for distribution via Adobe Flash.
Drop Ball Kinect
A Kinect-based motion sport for cartoon exercise enthusiasts created for the Adventure Time Game Jam.
Blood in the Summertime
A pastoral comedy of love and Lovecraft.
Snakeman Tries His Best
Snakeman Tries His Best is an arcade-style shoot-em-up that I created to teach myself Unity during Global Game Jam 2012. The player controls the immortal Snakeman, who has dedicated himself to saving malnourished human prisoners from their robotic oppressors.
A four-player cooperative arcade shooter developed for the Xbox 360 using XNA.
A meditative puzzle game created in XNA for the 2011 Global Game Jam.
An HTML5 game of bluffing and deduction developed for the 2010 Global Game Jam.
A reflective single player puzzle-platformer created with Game Maker.