Projects
2013
Hokranoid
Digital
An homage to Ramiro Corbetta’s abstract indie soccer title Hokra. Hokranoid takes that same concept of two teams passing, tackling, and shooting their way to victory and puts its own Breakout-tinged spin on it.
2012
Escape from Violence Island
Digital
A 1v1 deathmatch game played against an increasingly intelligent AI opponent, developed using Flixel for distribution via Adobe Flash.
Drop Ball Kinect
Digital
A Kinect-based motion sport for cartoon exercise enthusiasts created for the Adventure Time Game Jam.
Blood in the Summertime
Writing
A pastoral comedy of love and Lovecraft.
Snakeman Tries His Best
Digital
Snakeman Tries His Best is an arcade-style shoot-em-up that I created to teach myself Unity during Global Game Jam 2012. The player controls the immortal Snakeman, who has dedicated himself to saving malnourished human prisoners from their robotic oppressors.
Tetramayhem
Digital
A four-player cooperative arcade shooter developed for the Xbox 360 using XNA.
2011
Centerlights
Digital
A meditative puzzle game created in XNA for the 2011 Global Game Jam.
2010
Sinistrum
Digital
An HTML5 game of bluffing and deduction developed for the 2010 Global Game Jam.
2009
Mirrorrim
Digital
A reflective single player puzzle-platformer created with Game Maker.