Unity-based layout tool for card game prototyping
Deckard is a Unity-based layout tool for card game prototyping, built for game designers who are already familiar with Unity’s built-in Canvas components. It reads in CSVs of card data, uses that data to populate card templates built using Unity’s prefab editing tools, and then exports those cards to sprite atlases and printable sprite sheets for use in both digital and physical card game prototyping.
I started working on Deckard in 2019 after growing frustrated with the prototyping software I was using to develop my tabletop game prototypes. I open-sourced Deckard for others to make use of in April 2022.
You can download the source code for Deckard on Github.