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Sinistrum is a game of bluffing and deception within the cloistered walls of an ancient monastery. Developed by a three-man team for the UC Santa Cruz section of the 2010 Global Game Jam, Sinistrum has players attempt to work out which rooms of the monastery belong to their opponents while keeping their own holdings secret. It is playable on any HTML 5-compatible browser, but was designed specifically with the pre-Retina display iPhone in mind.

I provided the initial design and created the game’s art assets.

You can play Sinistrum online here.