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Drop Ball Kinect


Based on the titular lude sport, this was my attempt to design and implement a Kinect game over the 48-hour Adventure Time Game Jam.

Players are have to slowly perform squats in order to gently lift a rubber ball with their backsides while simultaneously deflecting a barrage of flying props and characters with their hands.

Drop Ball Kinect was developed using Unity and the Kinect SDK. It was mentioned on several gaming blogs, including Joystiq and Polygon.

You can download Drop Ball Kinect for Windows at the Adventure Time Game Jam site!