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Projects

2018

The Witch's Cottage
Immersive
The Witch’s Cottage is a miniature escape room that I built for a friend’s Halloween party in October 2018. It was designed to be played by one to two players at a time and to take around twenty minutes to complete in order to allow everyone at the party to try it out over the course of the evening.

2017

Highpocracy
Podcasts
Highpocracy is a stoner comedy podcast that I co-hosted with my friend Ryan Anderson. In the show, we play two stoner siblings who have taken it upon themselves to solve all of the world’s problems via the mind-expanding powers of marijuana.
Space Hops
Tabletop Released
Space Hops is a tabletop game of positional strategy and hand management where players must hop their ship between planets trying to collect the most space junk. I designed it primarily between 2017 and 2018, Yellow Cab Games signed the game in 2021, and it was ultimately released in 2023.

2016

Pretentious Game Ideas
Podcasts
Pretentious Game Ideas is a monthly-ish game design podcast I hosted with my friends Rob Giusti and Ryan Anderson. We started the podcast in 2016 as an excuse to engage in regular deep-dive conversations about game design among ourselves.

2015

Skulldug!
Tabletop Self-Published Released
Skulldug! is a pulp adventure-themed exploration board game. Players take on the role of adventurers searching for treasure in the treacherous depths of an uncharted cave. You take turns discovering squares of the board by drawing from a deck of terrain cards.

2013

The Spirit of Giving
Tabletop Released
The Spirit of Giving is a card game that I designed for a game jam in December 2013 that is played with a traditional 52-card deck and a stack of Post-It notes.
Asterogue
Digital
Asterogue is a mobile brawler that combines procedural dungeons with an innovative gesture-based combat system. As you progress through the game’s 3 distinct worlds, you collect an arsenal of procedurally-generated weapons and abilities that are dropped by your foes.
Hokranoid
Digital
An homage to Ramiro Corbetta’s abstract indie soccer title Hokra. Hokranoid takes that same concept of two teams passing, tackling, and shooting their way to victory and puts its own Breakout-tinged spin on it.

2012

Escape from Violence Island
Digital
A 1v1 deathmatch game played against an increasingly intelligent AI opponent, developed using Flixel for distribution via Adobe Flash.
Drop Ball Kinect
Digital
A Kinect-based motion sport for cartoon exercise enthusiasts created for the Adventure Time Game Jam.
Blood in the Summertime
Writing
A pastoral comedy of love and Lovecraft.
Snakeman Tries His Best
Digital
Snakeman Tries His Best is an arcade-style shoot-em-up that I created to teach myself Unity during Global Game Jam 2012. The player controls the immortal Snakeman, who has dedicated himself to saving malnourished human prisoners from their robotic oppressors.
Tetramayhem
Digital
A four-player cooperative arcade shooter developed for the Xbox 360 using XNA.

2011

Centerlights
Digital
A meditative puzzle game created in XNA for the 2011 Global Game Jam.

2010

Sinistrum
Digital
An HTML5 game of bluffing and deduction developed for the 2010 Global Game Jam.

2009

Mirrorrim
Digital
A reflective single player puzzle-platformer created with Game Maker.